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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APainCausingVolume
- AActor::CheckForErrors()
- ABrush::CheckForErrors()
- AVolume::CheckForErrors()
- APainCausingVolume::CheckForErrors()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PainCausingVolume.h |
| Include | #include "GameFramework/PainCausingVolume.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ErrorChecking.cpp |
virtual void CheckForErrors&40;&41;
Remarks
Function that gets called from within Map_Check to allow this actor to check itself for any potential errors and register them with map check dialog.