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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ALightWeightInstanceStaticMeshMa-
Syntax
TArray< int32 > RenderingIndicesToDataIndices
Remarks
Bookkeeping info
Keep track of the relationship between our data and the rendering data stored in the instanced static mesh component
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ALightWeightInstanceStaticMeshMa-
TArray< int32 > RenderingIndicesToDataIndices
Bookkeeping info
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