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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ALightWeightInstanceStaticMeshMa-
- ISMInstanceManager::NotifySMInstanceSelectionChanged()
- ALightWeightInstanceStaticMeshManager::NotifySMInstanceSelectionChanged()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceStaticMeshManager.h |
| Include | #include "GameFramework/LightWeightInstanceStaticMeshManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightWeightInstanceStaticMeshManager.cpp |
virtual void NotifySMInstanceSelectionChanged
&40;
const FSMInstanceId & InstanceId,
const bool bIsSelected
&41;
Remarks
Notify that the given static mesh instance selection state has changed.
This gives the manager a chance to sync any internal selection state.