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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ALightWeightInstanceStaticMeshMa-
- ISMInstanceManager::NotifySMInstanceMovementEnded()
- ALightWeightInstanceStaticMeshManager::NotifySMInstanceMovementEnded()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceStaticMeshManager.h |
| Include | #include "GameFramework/LightWeightInstanceStaticMeshManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightWeightInstanceStaticMeshManager.cpp |
virtual void NotifySMInstanceMovementEnded
(
const FSMInstanceId & InstanceId
)
Remarks
Notify that the given static mesh instance is done being moved.
This gives the manager a chance to end a move operation.