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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ALightWeightInstanceStaticMeshMa-
- ALightWeightInstanceManager::ConvertInternalIndexToHandleIndex()
- ALightWeightInstanceStaticMeshManager::ConvertInternalIndexToHandleIndex()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceStaticMeshManager.h |
| Include | #include "GameFramework/LightWeightInstanceStaticMeshManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightWeightInstanceStaticMeshManager.cpp |
virtual int32 ConvertInternalIndexToHandleIndex
&40;
int32 InInternalIndex
&41; const
Remarks
Helper functions for converting between our internal storage indices and the indices used by external bookkeeping.