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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ALightWeightInstanceStaticMeshMa-
- ISMInstanceManager::CanMoveSMInstance()
- ALightWeightInstanceStaticMeshManager::CanMoveSMInstance()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceStaticMeshManager.h |
| Include | #include "GameFramework/LightWeightInstanceStaticMeshManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightWeightInstanceStaticMeshManager.cpp |
virtual bool CanMoveSMInstance
&40;
const FSMInstanceId & InstanceId,
const ETypedElementWorldType WorldType
&41; const
Remarks
Can the given static mesh instance be moved in the world? True if it can be moved, false otherwise.