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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ALightWeightInstanceManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceManager.h |
| Include | #include "GameFramework/LightWeightInstanceManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightWeightInstanceManager.cpp |
virtual bool SetDataFromActor
&40;
FLWIData &42; InData,
AActor &42; InActor
&41; const
Remarks
Gathers info from InActor and stores it in InData. Returns true if the relevant data was successfully copied.