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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ALightWeightInstanceManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceManager.h |
| Include | #include "GameFramework/LightWeightInstanceManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightWeightInstanceManager.cpp |
virtual void PreSpawnInitalization
(
const FActorInstanceHandle & Handle,
AActor * SpawnedActor
)
Remarks
Called after actor construction but before other systems see this actor spawn.