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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ALightWeightInstanceManager > API/Runtime/Engine/GameFramework/ALightWeightInstanceManager/OnSpawnedActorDe-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceManager.h |
| Include | #include "GameFramework/LightWeightInstanceManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightWeightInstanceManager.cpp |
virtual void OnSpawnedActorDestroyed
&40;
AActor &42; DestroyedActor,
const int32 DestroyedActorInstanceIndex
&41;
Remarks
Called after a spawned actor is destroyed.