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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ALightWeightInstanceManager
Syntax
UPROPERTY (ReplicatedUsing=OnRep_Transforms, EditInstanceOnly, Category=LightWeightInstance)
TArray < FTransform > InstanceTransforms
Remarks
Per instance data Stored in separate arrays to make ticking more efficient when we need to update everything