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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ALightWeightInstanceManager
- IActorInstanceManagerInterface::GetLevelForInstance()
- ALightWeightInstanceManager::GetLevelForInstance()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceManager.h |
| Include | #include "GameFramework/LightWeightInstanceManager.h" |
virtual ULevel * GetLevelForInstance
(
const int32 InstanceIndex
) const
Remarks
Returns the ULevel given instance is represented in. Potentially null if InstanceIndex doesn't correspond to an actor.