Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ALightWeightInstanceManager
- ALightWeightInstanceManager::ConvertLightWeightIndexToCollisionIndex()
- ALightWeightInstanceStaticMeshManager::ConvertLightWeightIndexToCollisionIndex()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceManager.h |
| Include | #include "GameFramework/LightWeightInstanceManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightWeightInstanceManager.cpp |
virtual int32 ConvertLightWeightIndexToCollisionIndex
&40;
int32 InIndex
&41; const
Remarks
Returns the index used by collision and rendering that is associated with the instance referred to by InIndex.