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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ALightWeightInstanceManager
- IActorInstanceManagerInterface::ConvertCollisionIndexToInstanceIndex()
- ALightWeightInstanceManager::ConvertCollisionIndexToInstanceIndex()
- ALightWeightInstanceStaticMeshManager::ConvertCollisionIndexToInstanceIndex()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceManager.h |
| Include | #include "GameFramework/LightWeightInstanceManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightWeightInstanceManager.cpp |
virtual int32 ConvertCollisionIndexToInstanceIndex
(
int32 InIndex,
const UPrimitiveComponent * RelevantComponent
) const
Remarks
Returns the index used internally by the actor instance manager that is associated with the instance referred to by InIndex used by collision and rendering