Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ABrush
- AVolume
- APhysicsVolume
- AKillZVolume
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/KillZVolume.h |
| Include | #include "GameFramework/KillZVolume.h" |
Syntax
UCLASS (MinimalAPI)
class AKillZVolume : public APhysicsVolume
Remarks
KillZVolume is a volume used to determine when actors should be killed. Killing logic is overridden in FellOutOfWorld
Constructors
| Type | Name | Description | |
|---|---|---|---|
AKillZVolume
(
const FObjectInitializer& ObjectInitializer |
Overridden from APhysicsVolume
| Type | Name | Description | |
|---|---|---|---|
| void | ActorEnteredVolume
(
AActor* Other |
Called when actor enters a volume. |