Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AHUD
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h |
| Include | #include "GameFramework/HUD.h" |
| Source | /Engine/Source/Runtime/Engine/Private/HUD.cpp |
virtual void ShowDebug
&40;
FName DebugType
&41;
Remarks
Toggles displaying properties of player's current ViewTarget DebugType input values supported by base engine include "AI", "physics", "net", "camera", and "collision"