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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AHUD
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h |
Include | #include "GameFramework/HUD.h" |
Source | /Engine/Source/Runtime/Engine/Private/HUD.cpp |
virtual void ShowDebug
&40;
FName DebugType
&41;
Remarks
Toggles displaying properties of player's current ViewTarget DebugType input values supported by base engine include "AI", "physics", "net", "camera", and "collision"