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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AHUD
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h |
| Include | #include "GameFramework/HUD.h" |
UFUNCTION (BlueprintImplementableEvent, BlueprintCosmetic,
Meta=(DisplayName="HitBoxEndCursorOver"))
void ReceiveHitBoxEndCursorOver
(
const FName BoxName
)
Remarks
Called when a hit box no longer has the mouse over it.