Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AHUD
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h |
| Include | #include "GameFramework/HUD.h" |
UFUNCTION (BlueprintImplementableEvent, BlueprintCosmetic)
void ReceiveDrawHUD
(
int32 SizeX,
int32 SizeY
)
Remarks
Hook to allow blueprints to do custom HUD drawing.
See Also
bSuppressNativeHUD to control HUD drawing in base class. Note: the canvas resource used for drawing is only valid during this event
it will not be valid if drawing functions are called later (e.g. after a Delay node).