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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AHUD
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h |
| Include | #include "GameFramework/HUD.h" |
| Source | /Engine/Source/Runtime/Engine/Private/HUD.cpp |
FVector Project
&40;
FVector Location,
bool bClampToZeroPlane
&41; const
Remarks
Transforms a 3D world-space vector into 2D screen coordinates The transformed vector
Parameters
| Name | Description |
|---|---|
| Location | The world-space position to transform |
| bClampToZeroPlane | If true, 2D screen coordinates behind the viewing plane (-Z) will have Z set to 0 (leaving X and Y alone) |