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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AHUD > API/Runtime/Engine/GameFramework/AHUD/GetActorsInSelectionRectangle
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h |
| Include | #include "GameFramework/HUD.h" |
| Source | /Engine/Source/Runtime/Engine/Private/HUD.cpp |
void GetActorsInSelectionRectangle
&40;
TSubclassOf< AActor > ClassFilter,
const FVector2D & FirstPoint,
const FVector2D & SecondPoint,
TArray< AActor &42; > & OutActors,
bool bIncludeNonCollidingComponents,
bool bActorMustBeFullyEnclosed
&41;
Remarks
Returns the array of actors inside a selection rectangle, with a class filter.
Sample usage: TArray
Parameters
| Name | Description |
|---|---|
| FirstPoint | The first point, or anchor of the marquee box. Where the dragging of the marquee started in screen space. |
| SecondPoint | The second point, where the mouse cursor currently is / the other point of the box selection, in screen space. |
| bIncludeNonCollidingComponents | Whether to include even non-colliding components of the actor when determining its bounds |
| bActorMustBeFullyEnclosed | The Selection rule: whether the selection box can partially intersect Actor, or must fully enclose the Actor. |