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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AHUD
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h |
Include | #include "GameFramework/HUD.h" |
Source | /Engine/Source/Runtime/Engine/Private/HUD.cpp |
void DrawTextureSimple
&40;
UTexture &42; Texture,
float ScreenX,
float ScreenY,
float Scale,
bool bScalePosition
&41;
Remarks
Draws a textured quad on the HUD. Assumes 1:1 texel density.
Parameters
Name | Description |
---|---|
Texture | Texture to draw. |
ScreenX | Screen-space X coordinate of upper left corner of the quad. |
ScreenY | Screen-space Y coordinate of upper left corner of the quad. |
Scale | Scale multiplier to control size of the text. |
bScalePosition | Whether the "Scale" parameter should also scale the position of this draw call. |