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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AHUD
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h |
| Include | #include "GameFramework/HUD.h" |
| Source | /Engine/Source/Runtime/Engine/Private/HUD.cpp |
void DrawTexture
&40;
UTexture &42; Texture,
float ScreenX,
float ScreenY,
float ScreenW,
float ScreenH,
float TextureU,
float TextureV,
float TextureUWidth,
float TextureVHeight,
FLinearColor TintColor,
EBlendMode BlendMode,
float Scale,
bool bScalePosition,
float Rotation,
FVector2D RotPivot
&41;
Remarks
Draws a textured quad on the HUD.
Parameters
| Name | Description |
|---|---|
| Texture | Texture to draw. |
| ScreenX | Screen-space X coordinate of upper left corner of the quad. |
| ScreenY | Screen-space Y coordinate of upper left corner of the quad. |
| ScreenW | Screen-space width of the quad (in pixels). |
| ScreenH | Screen-space height of the quad (in pixels). |
| TextureU | Texture-space U coordinate of upper left corner of the quad |
| TextureV | Texture-space V coordinate of upper left corner of the quad. |
| TextureUWidth | Texture-space width of the quad (in normalized UV distance). |
| TextureVHeight | Texture-space height of the quad (in normalized UV distance). |
| TintColor | Vertex color for the quad. |
| BlendMode | Controls how to blend this quad with the scene. Translucent by default. |
| Scale | Amount to scale the entire texture (horizontally and vertically) |
| bScalePosition | Whether the "Scale" parameter should also scale the position of this draw call. |
| Rotation | Amount to rotate this quad |
| RotPivot | Location (as proportion of quad, 0-1) to rotate about |