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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AHUD
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h |
| Include | #include "GameFramework/HUD.h" |
| Source | /Engine/Source/Runtime/Engine/Private/HUD.cpp |
void DrawText
&40;
const FString & Text,
FLinearColor TextColor,
float ScreenX,
float ScreenY,
UFont &42; Font,
float Scale,
bool bScalePosition
&41;
Remarks
Draws a string on the HUD.
Parameters
| Name | Description |
|---|---|
| Text | String to draw |
| TextColor | Color to draw string |
| ScreenX | Screen-space X coordinate of upper left corner of the string. |
| ScreenY | Screen-space Y coordinate of upper left corner of the string. |
| Font | Font to draw text. If NULL, default font is chosen. |
| Scale | Scale multiplier to control size of the text. |
| bScalePosition | Whether the "Scale" parameter should also scale the position of this draw call. |