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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AHUD
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h |
| Include | #include "GameFramework/HUD.h" |
| Source | /Engine/Source/Runtime/Engine/Private/HUD.cpp |
UFUNCTION (BlueprintCallable, Category=HUD)
void DrawMaterialTriangle
(
UMaterialInterface * Material,
FVector2D V0_Pos,
FVector2D V1_Pos,
FVector2D V2_Pos,
FVector2D V0_UV,
FVector2D V1_UV,
FVector2D V2_UV,
FLinearColor V0_Color,
FLinearColor V1_Color,
FLinearColor V2_Color
)