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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AHUD
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h |
| Include | #include "GameFramework/HUD.h" |
| Source | /Engine/Source/Runtime/Engine/Private/HUD.cpp |
void Deproject
&40;
float ScreenX,
float ScreenY,
FVector & WorldPosition,
FVector & WorldDirection
&41; const
Remarks
Transforms a 2D screen location into a 3D location and direction