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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AHUD
Syntax
TObjectPtr< UCanvas > Canvas
Remarks
Canvas to Draw HUD on. Only valid during PostRender() event.
Canvas to Draw HUD on.
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AHUD
TObjectPtr< UCanvas > Canvas
Canvas to Draw HUD on. Only valid during PostRender() event.
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