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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AHUD
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h |
| Include | #include "GameFramework/HUD.h" |
| Source | /Engine/Source/Runtime/Engine/Private/HUD.cpp |
static void AddComponentOwnerToDebugList
&40;
UActorComponent &42; InComponent,
TArray< AActor &42; > & InOutList,
UWorld &42; InWorld
&41;
Remarks
Utility function to add a component's owner to our consideration list for 'showdebug'