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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AHUD
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h |
Include | #include "GameFramework/HUD.h" |
Source | /Engine/Source/Runtime/Engine/Private/HUD.cpp |
static void AddComponentOwnerToDebugList
&40;
UActorComponent &42; InComponent,
TArray< AActor &42; > & InOutList,
UWorld &42; InWorld
&41;
Remarks
Utility function to add a component's owner to our consideration list for 'showdebug'