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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AGameStateBase
- AGameStateBase::ReceivedGameModeClass()
- AGameState::ReceivedGameModeClass()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameStateBase.h |
Include | #include "GameFramework/GameStateBase.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameStateBase.cpp |
virtual void ReceivedGameModeClass&40;&41;
Remarks
Called when the GameClass property is set (at startup for the server, after the variable has been replicated on clients)