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Deprecated * OnRep_ReplicatedWorldTimeSeconds() is deprecated. Use OnRep_ReplicatedWorldTimeSecondsDouble().
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameStateBase.h |
| Include | #include "GameFramework/GameStateBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameStateBase.cpp |
virtual void OnRep_ReplicatedWorldTimeSeconds&40;&41;
Remarks
Allows clients to calculate ServerWorldTimeSecondsDelta