Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AGameStateBase
- AGameStateBase::HasMatchEnded()
- AGameState::HasMatchEnded()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameStateBase.h |
Include | #include "GameFramework/GameStateBase.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameStateBase.cpp |
virtual bool HasMatchEnded&40;&41; const
Remarks
Returns true if the match can be considered ended. Defaults to false.