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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AGameStateBase
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameStateBase.h |
Include | #include "GameFramework/GameStateBase.h" |
virtual void AsyncPackageLoaded
&40;
UObject &42; Package
&41;
Remarks
Allow game states to react to asset packages being loaded asynchronously