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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameState
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameState.h |
| Include | #include "GameFramework/GameState.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameState.cpp |
void SetMatchState
&40;
FName NewState
&41;
Remarks
Updates the match state and calls the appropriate transition functions, only valid on server