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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameState
- AActor::PostInitializeComponents()
- AGameStateBase::PostInitializeComponents()
- AGameState::PostInitializeComponents()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameState.h |
| Include | #include "GameFramework/GameState.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameState.cpp |
virtual void PostInitializeComponents&40;&41;
Remarks
Allow actors to initialize themselves on the C++ side after all of their components have been initialized, only called during gameplay