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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AGameState
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameState.h |
Include | #include "GameFramework/GameState.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameState.cpp |
virtual void OnRep_ElapsedTime&40;&41;
Remarks
Gives clients the chance to do something when time gets updates