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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameSession
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h |
| Include | #include "GameFramework/GameSession.h" |
virtual bool RequiresPushToTalk&40;&41; const
Remarks
Does the session require push to talk true if a push to talk keybinding is required or if voice is always enabled