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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AGameSession
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h |
Include | #include "GameFramework/GameSession.h" |
virtual bool RequiresPushToTalk&40;&41; const
Remarks
Does the session require push to talk true if a push to talk keybinding is required or if voice is always enabled