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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AGameSession > RegisterPlayer
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h |
Include | #include "GameFramework/GameSession.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameSession.cpp |
virtual void RegisterPlayer
&40;
APlayerController &42; NewPlayer,
const FUniqueNetIdRepl & UniqueId,
bool bWasFromInvite
&41;
Remarks
Register a player with the online service session
Parameters
Name | Description |
---|---|
NewPlayer | player to register |
UniqueId | uniqueId they sent over on Login |
bWasFromInvite | was this from an invite |