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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AGameSession
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h |
Include | #include "GameFramework/GameSession.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameSession.cpp |
virtual void PostSeamlessTravel&40;&41;
Remarks
Called after a seamless level transition has been completed on the new GameMode used to reinitialize players already in the game as they won't have *Login() called on them