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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AGameSession
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h |
Include | #include "GameFramework/GameSession.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameSession.cpp |
virtual void OnAutoLoginComplete
&40;
int32 LocalUserNum,
bool bWasSuccessful,
const FString & Error
&41;
Remarks
Delegate triggered on auto login completion