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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameSession > API/Runtime/Engine/GameFramework/AGameSession/NotifyLogout
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h |
| Include | #include "GameFramework/GameSession.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameSession.cpp |
virtual void NotifyLogout
&40;
FName InSessionName,
const FUniqueNetIdRepl & UniqueId
&41;
Remarks
Called when a player logs out of game.
Parameters
| Name | Description |
|---|---|
| SessionName | session related to the log out |
| UniqueId | unique id of the player logging out |