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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameSession
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h |
| Include | #include "GameFramework/GameSession.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameSession.cpp |
virtual bool HandleStartMatchRequest&40;&41;
Remarks
True if GameSession handled the request, in case it wants to stall for some reason. Otherwise, game mode will start immediately