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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AGameSession
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h |
Include | #include "GameFramework/GameSession.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameSession.cpp |
virtual bool HandleStartMatchRequest&40;&41;
Remarks
True if GameSession handled the request, in case it wants to stall for some reason. Otherwise, game mode will start immediately