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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameSession
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h |
| Include | #include "GameFramework/GameSession.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameSession.cpp |
virtual bool GetSessionJoinability
&40;
FName InSessionName,
FJoinabilitySettings & OutSettings
&41;
Remarks
Get the current joinability settings for a given session true if session exists and data is valid, false otherwise
Parameters
| Name | Description |
|---|---|
| session | to query |
| OutSettings | [out] struct that will be filled in with current settings |