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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AGameSession
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h |
Include | #include "GameFramework/GameSession.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameSession.cpp |
virtual bool GetSessionJoinability
&40;
FName InSessionName,
FJoinabilitySettings & OutSettings
&41;
Remarks
Get the current joinability settings for a given session true if session exists and data is valid, false otherwise
Parameters
Name | Description |
---|---|
session | to query |
OutSettings | [out] struct that will be filled in with current settings |