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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameNetworkManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameNetworkManager.h |
| Include | #include "GameFramework/GameNetworkManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameNetworkManager.cpp |
virtual bool WithinUpdateDelayBounds
&40;
class APlayerController &42; PC,
float LastUpdateTime
&41; const
true if last player client to server update was sufficiently recent. Used to limit frequency of corrections if connection speed is limited.