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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AGameNetworkManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameNetworkManager.h |
Include | #include "GameFramework/GameNetworkManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameNetworkManager.cpp |
virtual bool WithinUpdateDelayBounds
&40;
class APlayerController &42; PC,
float LastUpdateTime
&41; const
true if last player client to server update was sufficiently recent. Used to limit frequency of corrections if connection speed is limited.