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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameNetworkManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameNetworkManager.h |
| Include | #include "GameFramework/GameNetworkManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameNetworkManager.cpp |
virtual void UpdateNetSpeeds
(
bool bIsLanMatch
)
Remarks
Update network speeds for listen servers based on number of connected players.