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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AGameNetworkManager
- AActor::PostInitializeComponents()
- AGameNetworkManager::PostInitializeComponents()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameNetworkManager.h |
Include | #include "GameFramework/GameNetworkManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameNetworkManager.cpp |
virtual void PostInitializeComponents&40;&41;
Remarks
Allow actors to initialize themselves on the C++ side after all of their components have been initialized, only called during gameplay