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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AGameNetworkManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameNetworkManager.h |
Include | #include "GameFramework/GameNetworkManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameNetworkManager.cpp |
virtual bool IsInLowBandwidthMode&40;&41;
Remarks
Returns true if we should be in low bandwidth mode