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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AGameNetworkManager
Syntax
float ClientNetSendMoveDeltaTime
Remarks
ClientNetSendMoveDeltaTime is the default minimum time delta of CharacterMovement client moves to the server. When updates occur more frequently, they may be combined to save bandwidth. This value is not used when player count is over ClientNetSendMoveThrottleOverPlayerCount or player net speed is <= ClientNetSendMoveThrottleAtNetSpeed (see ClientNetSendMoveDeltaTimeThrottled).